Current locomotion solutions include either treadmills where you slide your feet or require you to march on the spot.
XR Boots offer a unique solution. Just walking triggers the motion and they operate completely independently of any PC/game! This allows you to walk in any direction providing a natural way to move around in the VR world.
See the product page here.

COMPATABILITY
IMPORTANT – The XR Boots provide the locomotion, not the interface with the games which will need to be purchased separately. There are currently four options for you to use the XR Boots in VR . Here they are in the order I’ve found they work best.
1 – Natural Locomotion or ‘nalo’ (tested) is a utility on Steam. Foot movement very accurately controls direction providing an immensely realistic experience when used with the XR Boots. It requires lighthouse tracking, ideally two, and requires a tracker for each foot. Various devices can be used as trackers though. The utility provides several Steam VR presets for games but custom settings can be used.
2 – KAT VR. loco S (tested) is a three node system designed for walking on the spot. However, they provide great natural locomotion with the XR Boots. The waist worn sensor controls the direction and at least one lighthouse is required. KAT VR is compatible with Steam VR, Oculus, Meta with PlayStation support is in development.
3 – VRocker (tested) is another Steam VR utility which takes a novel approach by interpreting head movements to generate locomotion in the game. However, it also works the head movements generated when you walk naturally with the XR Boots. Again, at least one lighthouse is required. The utility though only allows for the controllers or headset to set the locomotion direction. However, with a utility called Decahub, you can use a Vive tracker to set body based directional tracking which is far more natural but two lighthouses would be required.
4 – WalkOVR (not tested) is another three node system designed for walking on the spot. XR Boots will provide natural locomotion in the same way as they would with the KAT VR sensors. The WalkOVR ‘Trio’ or ‘Twins’ is required. The ‘Trio’ will give you body based direction locomotion. A list of supported games is available on their web site.